A downloadable game

Buy Now$15.00 USD or more

Until further notice, all proceeds from Home Again will be funneled toward bail funds and other mutual aid projects.

A tabletop roleplaying game for three to seven people

40 years ago, the Tao people and their island community were transported by some unknown means to the outskirts of a modern city. Play as members of the Tao community that have grown up with this legacy and fight every day to build on it, in the face of a society that doesn't understand them or care to.

Home Again is powered by the apocalypse. Having an understanding of PbtA games should not be necessary but may be helpful.

Features include:

  • Gorgeous full color cover design by Momatoes
  • Deft editing by Mercedez "Cibby" Acosta
  • Roughly 40 pages of text, including
    • Rules for playing and running the game
    • Guidelines for setting and character creation
    • Descriptions of six playbooks
    • A sample scenario called "Applewood"
  • Playbook sheets, move sheets and other reference materials

Note: This game was formerly called The Others.

Art by Momatoes.


Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

Home Again 4 MB

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Community copies

If for any reason you're unable to purchase the game, you can claim a copy here. I'll replenish them as necessary.

Download demo

Home Again Playsheets 510 kB

Development log


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Let's be honest: I would never have read this game if it hadn't been part of a big bundle I bought on itch and if I hadn't noticed that its cover was designed by the wonderful momatoes. It's worth reading despite all that, even if it's a game propelled by the apocalypse that doesn't bring much to the already overflowing corpus: because it's a game where you play strangers in a big city, displaced people who arrived there by chance and have to make a place for themselves in a setting that doesn't really want them, young people who inherited the trauma of their parents and aren't sure of what to do with it. These are themes that are rarely tackled head on in role-playing and I'm not sure I'd want to deal with them in play, but it's good to be confronted with them from time to time...


In Home Again, designer Nell Raban has taken the Powered by the Apocalypse engine—a framework predominantly grounded in individual power and control—and re-centered the entire system to rest on a foundation of community. This design choice is reflected most overtly in the communal stat pools, but the values permeate the design of the entire game, in the favor pools between characters as well as the very nature of the stats themselves.

Though Home Again confronts the real violences inflicted upon the diaspora, this trauma is not at its core the point of the game; rather, the game acknowledges this trauma and asks its players, "how can we heal and move past these—together?"

A great game, and one that supports its core thesis every step of the way.


caro, i'm crying! thank you for this thoughtful and touching comment. <3 ;_; <3